I'd like to do a two-year retrospect on Ponyland, which should have been done in early September, but the second-best time is now! Since last year, I think a lot of great strides have been made, both programmatically and visually. Ponyland has a logo, and even a barren Twitter account; the starting seed of social media presence when maybe this dream project of mine gets further along.
Some hairstyles and a blink animation were created, they've yet to be implemented, but when they are, it's the little things that make things more fun and pretty.
Getting the XML from WPF into Unity was a great accomplishment. It'll be fun figuring all that out again when I pick this project back up.
The user interfaces got super-prettied-up. The inventory is pretty spiffy. The crafting as well, just needs a bit more work.
We even went from flat 2D to more super cool 2.5D! That was a big thing. I created a separate branch on my repository for that. Merging that back was nerve-racking.
When I pick this project back up, here's a few things I want to work on:
- Adding in the two hairstyles
- Adding in the blink animation
- Creating shops
- ability to sell items
- ability to buy items
- Having items have effects
- change hair/body/eye color when a food is consumed
- Figuring out overarching game and player manager systems (bleh)
- Having inventory/gold/player appearance be saved
- on local computer for now, just in Unity's player prefs
- Adding an NPC, doesn't have to do anything yet