Thursday, June 7, 2018

Started to try Crafting

I made the mango tree bigger - it was too tiny.


 I also figured out why the marker is offset - because I made it offset on the y-axis. Haha. Because if it's not it sinks into the floor. I'll try to think of other solutions, but for now I will leave it be.

Here is dragging items around working! You can now drag items to wherever you want and they'll stay there, even to different tabs:


And I have started to work on how I will do crafting. I've tacked an additional menu onto the Item Editor for "Crafting Stations," where I will add all the crafting stations and what items you can craft there. It's pretty rudimentary right now. I'm not a pro at WPF, so I just mess around until I get something good enough to work. And it works. It exports an XML file of crafting stations, their IDs, and what they can craft.


Sunday, June 3, 2018

Mangoes!

Made a mango tree. :) Mangoes are delicious.




The target marker is back in business. It's a bit offset. I'll figure that out later.

I've also got the clover to work. I think it is pretty nice. Now that we're in 3D space, the clover is in the same perspective as the ground. Clover mayhem (I was testing all the different patches out.)


View in Unity:


Saturday, June 2, 2018

A lot of bugs squashed in parallax mode.

Good news! Almost everything is back to normal in 2.5D mode! I got fruits to bounce, all the fruit trees are functioning, all the flowering shrubs are working, background transparencies are working, and so on. A lot of things I had broken before seem to be working just fine.

The movement marker is kind of working too. It's just being a little weird because it's rotated onto the floor and I can't un-rotate it, but it's not the biggest issue right now.  So I just need to fix that. And I need to figure out what to do with items like clover patches where part of it belongs to the ground and part of it acts like normal objects.