Friday, May 11, 2018

Player Manager has started to blossom, and some UI icons

I got the Player Manager to start working. It will spawn a pony and set up all the references correctly. This is the first step towards having the same pony when you go in between scenes.

I've started working on some prettier UI stuff, starting with some icons for the GUI. Inventory, notifications, quests, and settings icons. Here's a picture of my UI workspace in Illustrator. The dialogue/chat bubbles have been done for a while, I just haven't had a reason to use them yet. NPC dialogue and chat functionality is far into the future.


The final placement of the inventory, notification, quest, and settings buttons will probably be to the bottom right. I just liked having them to the left while working on them.

I think next I should work on a nice looking inventory interface, or at least make a placeholder one. And then start seeing if I can make it generate the icons for the items you have in there. Right now if you hit inventory it lists all the items in your inventory, or that your inventory is empty if there's nothing in there. So it works, it's just all in the debug logs.

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