Monday, May 7, 2018

Enhanced object transparency and hair!

Hello! Long time no post. I've been busy. Just booted up the project today, hoping to work on some items XML stuff, when I got distracted by the object transparency. I had originally made it work only halfway. See, if you were behind multiple objects, it would only make one transparent. Not really helpful there. So I changed it today so that being behind multiple objects will make them all transparent.


And I've been quietly modeling some hairstyles. Hair is difficult to model nicely. Trying to make something that's many thin shapes into one giant shape that still flows nicely. Need more practice.


Left hairstyle was based on a pony I made for a Flash dress-up game called Penny the Pony. Translating from 2D to 3D is always a pain. Now you have to make things look good from multiple angles on a 3D surface instead of only one dimension on a 2D surface.

My goals remain the same - work on interiors, (I've got a sketch of Stella's interior done) work on the items XML, work on a nice inventory interface, maybe get these hairstyles in the game so my pony is no longer bald... there's so many things I could possibly work on I don't think I should list all of them. So many!

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