Thursday, August 24, 2017

Gemswap mini-game

I decided to work on a mini-game. It'll be a match-3, currently called Gemswap. I was trying to think of something that would fit in Stella's cottage, as it will be the first interior I do, but I was coming up blank. I decided match-3 games are decently fun.


A game within a game... but at least this game is much more do-able.

So far what I got working:
  • Generates a random board
  • The board generated does not have any matches right off the bat
  • You can swap the gems around properly
What I'll need to work on:
  • Removing matches and adding them to your score
  • When a match is removed, the board is filled up again
I'm not sure if I want to do a game where the game is over when a timer runs out, or if I want to do one that ends when there is no more moves. 

After I determine that, I'd need to work on those specific tasks. And once that is complete, I can work on prettier gems, particle effects, a graphical interface, and other fancy stuff.

Thursday, August 10, 2017

Item Editor

Haven't been working on any fun art or visual stuff lately. But I am learning how to use WPF to create an item editor.


It was pretty interesting setting this up. It doesn't look super great, but it gets the job done.

The next hard part for me will be to actually sync up the XML file generated by my item editor into Unity. Fingers crossed that it isn't too difficult.

What I want to accomplish:
  • Get my items.xml working in Unity
  • Get a working scene/game manager
  • Create Stella Portabella's cottage interior
  • Create one simple mini-game
  • And lastly, once I complete all those tasks, maybe work on some networking. Dun dun dun