A cottage has appeared! With a white picket fence! And a grass texture!
Here are some sketches of cottage concepts:
This one I have now might go through a few more modifications.
Since last time, the following has happened:
- I made a repository! Which is a very good thing. It keeps a history of all my changes.
- The pony doesn't move if you're pressing on a trigger.
- You'll get a message if you try clicking on something that's too far away.
- The camera is locked to the pony! Now we can move around and explore the land instead of testing everything in one tiny area.
Some things I hope to work on next:
- A rudimentary inventory system. Still very important.
- Interiors! That'd be fun. And an excuse to not work on the inventory system.
- There's a bug with interacting with triggers and moving. If you drag to move and drag onto a trigger, it'll interact with the trigger and stop your movement at the trigger hit location.
- More cottages, better cottages. Something doesn't feel right about this cottage.