Monday, November 7, 2016

A cottage appears!


A cottage has appeared! With a white picket fence! And a grass texture!

Here are some sketches of cottage concepts:


This one I have now might go through a few more modifications.

Since last time, the following has happened:
  • I made a repository! Which is a very good thing. It keeps a history of all my changes.
  • The pony doesn't move if you're pressing on a trigger.
  • You'll get a message if you try clicking on something that's too far away.
  • The camera is locked to the pony! Now we can move around and explore the land instead of testing everything in one tiny area.

Some things I hope to work on next:
  • A rudimentary inventory system. Still very important.
  • Interiors! That'd be fun. And an excuse to not work on the inventory system.
  • There's a bug with interacting with triggers and moving. If you drag to move and drag onto a trigger, it'll interact with the trigger and stop your movement at the trigger hit location.
  • More cottages, better cottages. Something doesn't feel right about this cottage.